Project Overview
Brake Job Disassembly Visualization
This project is a 3D experiment focusing on Non-Photorealistic Rendering (NPR). It features an animated disassembly of a brake system, rendered to mimic the aesthetic of a technical illustration. By moving away from standard photorealism, this piece explores how stylized 3D visualization can isolate mechanical details and improve visual clarity.
Objective
The goal was to develop a workflow that combines the accuracy of CAD data with the artistic approach of traditional technical illustration. And use 3D animation for the style without sacrificing the precision required for visualizations.
Process
Asset Prep: Utilized a 3D model of a brake assembly, optimizing geometry to ensure clean line-art generation.
Look Development: Created custom toon and contour shaders to simulate line weight and texture. This involved extensive testing to ensure lines remained stable during camera movement and object rotation.
Animation: Animated the disassembly sequence with a focus on the mechanics, ensuring parts exploded outward clearly.
Final Render: Made the final render and editing is done.
Outcome
The result is a distinct, stylized animation that successfully communicates mechanical function with an artistic perspective. This R&D project validated a new rendering pipeline for me, and a high-value alternative for clients seeking these visuals as well.
Process Snapshots
Final VIdeo
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